Wednesday 6 May 2009

Semester 2 Week 11

Conclusion

I believe that the 3 idents that I have produced suuccessfully answer the brief.

I believe that I have managed to capture the character of the Scuzz television channel with each Ident.
Producing characters that are linked with music was important, as it gives a hint throughout as to what the channel could be about.

I decided not to use sound clips on any of the idents, this was because I wanted the tone of the music to capture what was happening within the scene.

I believe that the color schemes match that of the Scuzz music channel as discussed during the research stage of the project.

If given more time, I would have worked more on the textures of the buildings, I believe that each texture works well from where the camera is situated each time, but would need improvement on detail if camera shots had of been closer.

I believe that I have succesfully used a number of animation techniques, such as:

Curve Editor/ Dope Sheet
Keyframes (changing Opacity, Producing Movement)
Path Constraints
Position Constraints
Reactor (falling object)
Reactor (Collisions between objects)

In the future I would like to improve my knowledge of using reactor, and would also like to explore alternative/ improved methods of animating a character.

Tuesday 5 May 2009

Semester 2 Week 10

Improvements Cont.

After more feedback on my final ident (3) it was suggested that I should produce more animated parts.

For this, I decided to animate the drum kit so that it appeared to be walking along when the camera was pointed towards it.

I also decided to add animation to the guitar so that i appeared to jump off the top of the building just before the camera pans back to the drum kit.

Monday 4 May 2009

Semester 2 Week 9

Improvements

After recieving feedback on all of my idents I decided to adjust Ident 2. It was said that thetexture and atmosphere of the scenery was lost by having such dense fog. This was a simple adjustment and I decided to lower the density withint he atmospheric settings.

Semester 2 Week 8

Soundtrack

I decided to go for consistency throughout each ident by using the same soundtrack for each one. I wanted to go for one that represented the style of music displayed on the Scuzz channel.

I was looking for a piece of music that was easy to listen to, but did not contain lyrics. I decided not to use a piece with lyrics as it was less to distract the viewer.

In the end I found Children of the Grave by Black Sabbath. It fits well with the Idents.


Ident Consistency:

I have kept the length of each Ident the same, 30 seconds long. From the example used during my research earlier in the Semester Two blog, I found that many Idents were of a similar length.

I tried to produce a similar ending to each ident, with a sign appearing from nowhere, then the camera zooming into it so that the sign fit the screen.

Semester 2 Week 7

Ident 3 cont.

Ident 3 uses very little animation of the characters, I have tried to include both characters from the initial 2 idents.

I decided to go for a slightly different approach with this ident. Instead of having the characters appear aggressive to the viewer, I have attempted to bring out a suprising character, just like the unexpected Scuzz signs appearing.

For this I have tried to produce a stage at the end of the ident, when both characters are at their closest to the camera. In the background the Scuzz sign falls into view before the camera zooming in.

I have tried to use keyframes to use the lighting to better effect. I wanted the lighting on the stage at the end to come on gradually, slowly lighting up each part of the stage. This was done by reducing the light on one keyframe, then producing a new keyframe with a brighter light.

Semester 2 Week 6

Ident 3

For ident 3 I decided to follow the same basis used for 1&2. The city was kept the same, adjusting small parts to the city for it to work.

For this Ident I decided to turn the water fountain into a fully working feature. For this I decided to follow a tutorial that I found (http://www.maxfanatic.com/?p=27)

I dont believe that the fountain looms quite right, in the way that its not very realistic.I have attempted to produce the splash of water on the surface, but I believe finding another technique could improve this.



I decided to keep the fountain though as it added to the atmosphere of the ident. It gives the impression of a calm scene, leaving the viewer wondering what will happen next.

Sunday 3 May 2009

Semester 2 Week 5

Ident 2

For the second ident I decided to use the scenery from Ident One, but changed the angle of how it was used to give a different impression to the viewer. For the viewers that recognise the city from the initial ident, I was looking for a reaction of "that city aint safe, whats gona happen this time?"

Well the idea was to have a first person view of someone walking around the city, looking a bit edgy. When a drum kit appears at the top of a building. The drum kit walks towards the camera getting ready to attack...

when all of a sudden Scuzz appears from nowhere and takes the drum kit out.

I decided to use slightly different textures for the buildings during this ident, with more time I would have produced a more run down city to follow on from the first ident.

I discussed during Ident One that path constraints effected what I could do with the camera and objects, so I decided to move objects using keyframes.

With the drum kit I tried to give the impression that it was a living thing. I tried to have the less noticeable features of the kit moving while it was walking forward.

The easiest way to produce the walking sequence was to group each area (such as legs, main body).


For the jump (off the top of the buildings) scene for the drum kit, I decided to use the curve editor. This allows you to produce an animation at a specific speed. An example of this is that it can give the impression of an object bouncing.




To finish the scene I decided to add lights. I wanted them to blend in as best as possible so I added street lights to the scene. I found that using omni lights wasn't enough, so I added atmosphere effects.

To link with the first Ident I came up with a way of The Scuzz sign appearing from nowhere. I decided that the sign should appear onto the screen and take out the drum kit as it edges closer to the camera.

I decided to use reactor to produce this piece of animation. I was looking for a sequence that would see the drum kit get demolished by the sign, but would lead to only the sign being left in the view of the camera. I found that my initial attempt for this scene did not work well. The drum kit appeared to break up before the sign even came into shot. I found that if I adjusted the collision rate that the drum kit would break apart at the right time.

It was also important to adjust the gravity rates on each axis.
I found that adding a glow to the omni light produced a realistic effect.



I then decided that fog should be added for atmosphere. To produce the completed 2nd Ident.